Bad Breath of the Wild – Part 2: The Weather Forecast

Bad Breath of the Wild – Part 2: The Weather Forecast

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Everybody loves Breath of the Wild! But not me. I find the latest entry in the beloved Legend
of Zelda franchise chockful of seriously aggravating design decisions and I aim to whine about
all of them. Welcome, to Bad Breath of the Wild! Link can’t climb up slippery, wet
rocks so you better hope you don’t get caught halfway up a cliff face when it starts raining
because if it does, and it probably will because it rains a LOT in this game, your options
are either wait it out, literally stop playing the game for several minutes, or para-glide
off the cliff and go somewhere else. “But Andrew,” I hear you say. “Just use the weather forecast, conveniently
located at the bottom right of the screen. If it’s going to rain, don’t start climbing!” Breath of the Wild does not come with an instruction
manual and the heads up display is among the various things the game doesn’t bother to
explain. Not that you’ll never figure it out – you
will – but, considering the game takes the time to explain the controls, it would have
been nice if it also took a moment to tell you what these gauges are for and how to read
them. C’est la vie. The first thing you do in the game is pick
up the Sheikah Slate. Once you do, these three elements are added
to your HUD. You’ll notice the weather forecast is not
among them. Which makes sense because the weather doesn’t
change for the first few hours of the game. It’s not until you complete the Great Plateau’s
four Shrines, obtain the Old Man’s Para-glider, and begin exploring the rest of Hyrule that
the game finally introduces different weather events like rain and you might expect that’s
when the weather forecast is introduced. But no. The weather forecast is unceremoniously added
to the HUD at a seemingly random point in the tutorial area where it’s not even useful. Soon after you pick up the Sheikah Slate,
the game directs you to this location to raise the Great Plateau Tower. After the cutscene, you climb down and automatically
enter a conversation with the Old Man. Once the conversation ends, the weather forecast
is now suddenly part of the HUD. It’s not explained, it’s not called attention
to, it’s just suddenly there and it’s up to you to notice the addition and figure out
what it means and how to use it. And because the weather doesn’t change in
the tutorial area, it’s always going to look like this. So, what Breath of the Wild effectively does,
is teach you through the first few hours of play, that this element of the HUD communicates
no valuable information and can be safely ignored. Which is why it was a good long while before
I noticed it was predicting the weather and realized I could use it to plan my climbing
trips to avoid being caught by a rainstorm halfway up a mountain face. But there’s another problem. The weather forecast, is not always reliable. Yeah. It says rain but… no. Here’s what’s supposed to be a sunny day near
Kakariko Village. Honestly, I don’t know if this is a bug or
Nintendo’s meta-commentary on the accuracy of modern meteorology. Hey folks. On Saturday, Nov. 3rd, I’ll be playing video games for 24 hours to raise money for Rady Children’s Hospital as part of the Extra Life charity event. Last year, you helped me raise $1200. This year, let’s shoot for $1500. You’ll find a link to my donation page in the video description. What will I be playing? Breath of the Wild.

7 thoughts on “Bad Breath of the Wild – Part 2: The Weather Forecast”

  1. The real weather forecast:
    Are you climbing? Then it's going to start raining soon. This game hates you. 😬
    Also: are you doing a quest that involves moving fire from lantern to lantern with a torch? Or anything with fire at all? Once again, it's going to start raining soon.

  2. Andrew although i have a hard time agreeing with you, i enjoy watching the videos and can't wait for the coming ones.
    But please.. turn down the fucking orchestra that bombards my ears as i see the titlecard with link running to look at hyrule.

  3. Personally, I've only ever noticed the weather forecast being inaccurate when I'm travelling, which is probably because it was forecasting for the zone I was previously in and not the one I'm now in.

    But as for what you show about it being wrong for the present weather, I'm utterly baffled. I've never seen that myself.

  4. So, I was capturing the footage needed for this video series when I noticed something interesting: I was in the opening area (my third time through it, in fact) and the weather forecast had something other than all suns in it. It had… a cloud. Wait, the weather DOES change on the Great Plateau at the beginning of the game? Yep! Well… kind of. It doesn't rain, so far as I know, but you can have an overcast day. I checked all my footage and it happened once in my original playthrough (about half an hour after the weather forecast shows up in the HUD), didn't happen at all in my second, and didn't happen until about three hours into my third.

    I cut this from the script but I think it's kind of funny that the weather forecast shows sun icons in the middle of the night. With as much attention to detail as Nintendo lavished on this game, I'm rather surprised it didn't change the sun icon to a moon for nighttime hours.

  5. My only complaint about the weather is when you change regions, especially if it's mid climb. Each region has it's own forecast, and it will change on a dime on where the region borders are.

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