Game Analysis | The Legend of Zelda: Breath of the Wild: The Master Trials – Difficulty Dilemma

Game Analysis | The Legend of Zelda: Breath of the Wild: The Master Trials – Difficulty Dilemma

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3 thoughts on “Game Analysis | The Legend of Zelda: Breath of the Wild: The Master Trials – Difficulty Dilemma”

  1. I've always found it refreshing when a higher difficulty in a game actually changes how I take on the game and build on what I already know from my previous play-through. Hopefully open world game developers can find a good to implement a hard mode type of difficulty into that type of game better as time goes on.

  2. The master mode does sound like an interesting upgrade, but I feel like the only thing that could bring me back to BOTW at this point would be lots of new enemies, or new enemies to find in general.
    I feel like everything there is to find in this game can be found in any three or four regions, and for a game where you're supposed to constantly wonder what could be over the hill, that really kills my drive to explore.

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