To all viewers of Spielerherz: Hello! I’m Eiji Aonuma from Nintendo! I’m in Munich right now and hope that everyone watching is enjoying the latest title in the Legend of Zelda series: Breath of the Wild! One thing we specifically focused on in “Breath of the Wild” is that we often tried to guide the player from start to finish. We tried to avoid having the player get lost along the way, which is why we often tried to show you were to go next. In “Breath of the Wild” we’ve opened up this way completely, so the player feels a lot less guided from point A to point B and there are many more methods of exploration. Although we still wanted to avoid to make the players feel lost and feel like they don’t know what to do next. So this time we gave the player the opportunity to climb to high places, observe the giant open world and scenery and use the new paraglider to fly to different places and decide for themselves where to go next on their adventure. We felt that, after the first 3D-Zelda, Ocarina of Time, the games tended to get a lot more linear over time. We wanted to move away from that and, as I already said, open the game up to a more free-form type of exploration. In some way the very first Legend of Zelda title worked like that, so yes, we kept its influence in mind during the development of “Breath of the Wild”. Do you remember the most recent trailer we released for “Breath of the Wild” where a female voice tells you that the history of Hyrule is the history of repeated attacks by Ganon? “The history of the royal family of Hyrule is also the history of the Calamity Ganon. A primal evil that has endured over the ages.” So this is a story that takes place after repeated attacks by Ganon. I guess, I shoudn’t say more than that. Well as it is already in the title of the whole series, we of course think about interesting ways to present the character of Princess Zelda all the time. We don’t want to make it too easy for the players though and I think that you will learn more about Zelda when playing through the game and its story. But even at the end of the game it might be possible that you still don’t know everything about Zelda. The player is really free to choose how they want to play “Breath of the Wild”. So eys, you could play through the whole game without even collecting clothes for Link. You could also play through the game with just the bow and arrow, if you like. There will be a time where you have to fight Ganon, though. Although if you liked, you could also just go ahead immediately and fight him or wait until a later point in the game. It really is a free and open experience. One of the core aspects of the Zelda series is that Link, as the protagonist, learns and grows during his adventures and we always feld that the players, too, learn something when playing through a Zelda game. Although the games take place in a fantasy setting, they reflect reality in a certain way. In a way the way you experience a Zelda title while playing through the game is some kind of real personal growth. This, for me, is one of the key aspects and most important appeals of the Zelda series.