Zelda: Breath of the Wild ANALYSIS – Game Awards “Let’s Play” Gameplay (Secrets & Easter Eggs)

Zelda: Breath of the Wild ANALYSIS – Game Awards “Let’s Play” Gameplay (Secrets & Easter Eggs)

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A few weeks ago, we ran the new trailer for
The Legend of Zelda: Breath of the Wild from The Game Awards though our analysis machine
and found some pretty surprising things–so make sure to give it a watch if you haven’t
already. But that trailer wasn’t the only glimpse
at Zelda that the Game Awards provides, as Bill Trinen and Nate Bihldorff took us on
a 5-minute gameplay tour of a new part of the world that we haven’t seen yet. So yep, it’s finally time to analyze this
too. And right away, we can tell this area is some
kind of forest–albeit a more tropical one complete with palm trees. Even the temperature gauge is pointing to
it being hot. But this area also appears to be windy, as
we can see visible gusts blowing through, with the shrubbery bending in the breeze. But did you notice the wind actually switches
directions? At first it’s blowing to the right, but
a few seconds later, it starts coming right at the camera. It’s a neat touch making the world feel
even more dynamic, and might even factor into the gameplay, such as affecting which way
a grass fire spreads. We’ll have more about this area soon–for
now, let’s focus on the new Bird character named Kass–and we can see that’s his name
before Bill and Ted…err Bill and Nate, even talk to him as we can see the highlighted
character’s name now appears over their head–which is something that wasn’t present
in the E3 build. Of course, this isn’the first one bird person
we’ve seen in in Breath of the Wild as we saw another in Game Awards trailer. But interestingly, they don’t appear to
be the same species–although it is possible they’re both just part of a larger bird
family. One of our fans Shoggoth8833, who’s clearly
much much more of an avian expert than we are, points out that Kass appears to be based
on the blue-and-gold Macaw–and like the real-life bird, we can see Kas is mostly blue with a
goal colored front that’s just barely visible underneath all the clothing he’s wearing. And as it turns out, blue-and-gold Macaws
are not only intelligent, but capable of learning a relatively large vocabulary–which is fitting,
given that Kass is a Minstrel, which Google defines as a musician that sings or recites
lyric or heroic poetry to a musical accompaniment for the nobility. So yeah, having a large vocabulary would certainly
come in handy! And true to his profession, we can both see
and hear Kass playing an accordion even before approaching–and that accordion, by the way,
even shares the blue and gold color scheme too. And if we zoom in close, we can see he carries
around paper scrolls with music written on them as well. Anyways, once you talk to him, he’ll ask
if you’d like to hear the ancient verse that’s been passed down through this region. That verse is is as follows: Where the Dragon’s
mouth meets the serpent’s jaws / A Shrine sleeps in the forest with Noble cause. And in typical Zelda fashion, the keywords
are highlighted, with Dragon in blue and Shrine in Red. Now it may be a coincidence, but the Shrine’s
red text aligns with the same color of Shrines that are undiscovered–much as the one Kass
refers to likely is. Curious. Also, of note, Serpent isn’t highlighted,
suggesting it’s of relatively little importance compared to the Dragon–which matches what
we see later. Now as he recites the lyrics, he also plays
his accordion–and the song that he plays? Yep, that’s the Breath of the Wild theme. And that’s pretty interesting, as that suggests
the song has meaning beyond just being the game’s theme. Instead, it might have actual meaning within
this world. And since Minstrel’s recite lyrics for those
of nobility, could that be a clue as to what the song relates to? Perhaps being representative of Hylian royalty
or something similar? Also, I’m just going to throw this out there–but
Link’s encountered many characters during his adventures with instruments, and more
often than not, they teach him how to play a song. Take Guru-Guru in Ocarina of Time, who you
can hear playing the Song of Storms before he teaches Link it himself. Of course, we’ve seen no sign of any instruments
for Link yet, but could this be a hint that he might acquire one at some point, and perhaps
play that very song on it? At any rate, Kass seems to be a pretty important
character–based on the fact that this isn’t Link’s first time meeting him, as Kass’s
“We meet again! reveals. So it seems he’ll be a recurring character
throughout the game, perhaps similar to the Owl from Ocarina of Time, and Link’s Awakening–hey,
what’s the deal with all these helpful birds anyway? Regardless, it seems being a bird would come
in handy as a traveling Minstrel, allowing him to get place to place quickly. Now unlike the Owl, where you usually had
no choice but to talk to them, it seems Kass is a bit easier to potentially overlook–which
might explain why he plays the accordion when idle, so you can hear him from a distance
and track him down! We can even hear evidence of this in the very
next scene where they discover the serpent’s head–if you listen closely, you can hear
the accordion playing in the background, which means Link’s still somewhat close. But how close? Well, we can see exactly how close because
when the camera pans up as Kazz sings, we can see the Serpent head right there. Yeah, it can be a bit hard to see, so let’s
increase the contrast a bit–yep, there it is, and you can see the same Pillar right
next to it too. So it seems you’ll be able to hear Kazz’s
music from a pretty decent distance. And while we’re on this shot, just left
of the pillar by the serpent’s head is a wooden tower topped with a horned skull. And it seems to have 3 floors,connected by
a pair of staircases. This structure is of course similar to the
Bokoblin structures we’ve seen on the Plateau, although this one does look to be a bit grander,
with a more menacing skull as decoration. Now to get over to that tower, as well as
the Serpents head, it looks like you’ll have to use a bridge near Kass to cross over
a stream. And we can see that the Serpent head marks
the official boundary of the area known as the Zonai Ruins. But as the words appear on screen, we can
see a Saving icon appear with it. Does this mean the game saves whenever you
leave one area and enter another? Or is it saving because you’ve entered a
new area for the first time? Anyways, the next scene takes place somewhere
presumably nearby with Link climbing a hill and encountering an electrified Lizalfos–and
we know they’re Lizalfos from the weapon description for the Enhanced Lizal Spear that
Link picks up later. Now Lizalfos are nothing new in Zelda, but
these ones appear to have learned a few new tricks. Because just a few moments before Link collects
that weapon, we can see Link gets caught completely off-guard by a couple of them–but if you
look close, you can see them both crouching there just moments before they spring to life. Yep, it seems these guys will now lay low
and try to blend in with the environment And similarly, if we go back to Link’s first
encounter, we can see that the one here is also crouching at the very start before springing
to life. And he’s not alone, as there are two more
nearby. However, they never awaken in the video, suggesting
that Link might need to get pretty close to trigger them–which means that these Lazalfos
seem to be geared toward ambushing Link in general and won’t be drawn out into the
open by noise. With maybe one key exception, which we’ll
get to shortly. Now interestingly, both sets of Lazalfos we’ve
talked about so far don’t appear to be identical. The later group is equipped with spears, and
have a brown camouflage like texture ideal for blending into the darker environment,
while the first group is green and have twin-tipped spears. Oh, and it’s only the green ones that are
electrified too, which you can see by their horn. Yeah, maybe we should have lead with that. You can see some electricity shoot out as
soon as he’s alerted, and right after, he deploys an electric field attack that’ll
seemingly force Link to kept his distance But thankfully, he seems to have a tell where
he tosses his head just before he attacks, giving Link a moment or two to get away. A few moments later, we see him perform a
jumping attack. And did you see that range? It’s nuts. And when he lands it, it deals a massive 7-hearts
worth of damage to Link–ouch! For reference, that’s over a third of Link’s
maxed out life meter in most games. So to repair the damage, Bill enters the Inventory
screen to eat some health-restoring food–and that screen reveals some changes and additions
made to this menu since we last saw it at E3. For instance, it says Pouch at the top instead
of Inventory, and it’s now flanked by a couple of additional screens you can access
with the shoulder buttons. The L button brings up an adventure log, which
we’re assuming is like a quest log to remind you of on-going tasks, or recent accomplishments,
whereas R brings up System–and we’re a little baffled by that one. Does it refer to Settings maybe? Or is there some kind of entirely new mechanic
we don’t know about yet? Now in case you were wondering if there were
any more options, the 3 dots below Inventory indicate which of the screens you’re on,
which also likely means these 3 screens are it. Then there’s the inventory itself, which
reveals all kinds of things we haven’t seen before. For instance, did you notice how some items–but
not all of them–glow Link first accesses the screen? It clearly indicates something–but what? Our guess is it might show new items you’ve
acquired–or rather, gotten more of since you last checked. And one of those items happens to be a brand
new Lightning Rod, which the game describes as magical and able to use electricity. Unfortunately, the Picture-in-Picture box
covers up the rest of the description, so we’re not sure if it shoots electricity
as one would expect based on most rods in Zelda games, or if it draws lightning to it,
you know, similar to how lightning Rods work in real life. In either case, it seems some kind of gem
is involved, but again, we can’t see the full details. At the least, this shows the Lazalfos won’t
be the only ones to use electricity-based attacks. In fact, this is something we first caught
wind off back at E3, as the description for Normal Jelly stated that “although it’s
unusable in its current gelatinous state, applying electricity may change its form”–something
that it seems the Lightning Rod would be capable of. On the Materials screen, we can see that carrots
are collectible–which might be the same vegetable we noticed in the village from the Game Awards
trailer. Then in the bottom-right corner, we can see
some kind of tentacle, complete with suckers. So it’s probably from some kind of Octopus
like creature–Octorok maybe? On the next screen, we can see some sort of
pink balloon looking thing in the top-left corner. It almost looks like a stomach–though the
spikes on its back would be a bit weird, so maybe it’s some kind of blowfish-like enemy,
making that the mouth? We’re not entirely sure. Next, we can see several different kinds of
symbols next to the items on the Food screen which indicate the effects that food will
have. Some we’ve seen before, like the Yellow
Hearts that indicate which ones will temporarily extend your health meter, but what about the
others? Like the electric bolt here–which we’re
guessing makes Link resistant to electric attacks? That certainly would come in useful around
these parts! And what about those 2 wavy purple lines? We’re not entirely sure–but as it turns
out, Bill briefly selects it on menu, bringing up the description–which of course is obscured. However, what we can see is that it “Grants
a High level… of something.” Yeah, the rest is cut off–but we can actually
see the word it cuts off starts with St–so maybe that word’s stat? Could be stamina too, although we’ve already
seen the icon for food that restores stamina, being a green circle. Then there’s the blue arrow, which we think
could indicate a temporary speed increase. And finally, the orange sun, which we have
a feeling might make Link more resistant to the heat–especially since we’ve seen the
cold-resistance icon before and it’s a snowflake. Finally, we can see that Link’s Stamina
meter looks a little different than before, now featuring an additional ring–or a portion
of one anyway–on the outside. And we actually see it in use, confirming
it functions as additional stamina before the primary ring is used, demonstrating that
stamina can in fact be upgraded. Now at first, the portion of the outer ring
here looks roughly 1/3 complete–but it’s actually slightly more, which suggests that
you’ll be upgrading it in increments smaller than the portion here. Okay, and that’s the end of our analysis
halftime show, starring the inventory screen, so let’s get back to the action! The next scene shows Link reaching the Ruins
proper. And as it turns out, all of the scenes from
here to the end of the video take place in this same area–look, there’s the Dragon’s
Mouth dead-ahead, where Link will be ambushed by the Lazalfos. But we’re getting ahead of ourselves. So we can see that ancient ruins form walls
that run along either side of this area, leading up to the Dragon’s mouth. We can even see similar looking serpent-heads
that decorate the walls as the one that lead Link here. There’s also a small pond here with two
bridges leading across it–could that second one suggest there’s another entrance into
this area? Or maybe it just leads to the Ruins wall so
Link can climb it? At any rate, once Link enters, a Lazalfos
on the pillar dead-ahead notices Link and appears to be the one that blows a horn, which
alerts three more to Link’s presence–one on the right, another on the left, and a third
that’s really really to miss by the pillar right here. And based on the fact that he seems to jump
up from a crouched positions, it seems he too–perhaps along with the others, were ready
to ambush Link if they hadn’t been alerted to him by the horn. Anyways, it’s that very Lazalfos by the
pillar that Link attacks in the next clip, with another one of the alerted Lazalfos making
a cameo just behind him. And yet a third attacks Links from another
nearby Pillar, but he’s using something we haven’t seen before: electrified arrows. And it’s enough to take Link down for the
count–so clearly approaching this area head-on, so to speak, may not be the best idea. But here’s something interesting. The Game Over text is usually written in Red,
yet it’s yellow here–perhaps matching the electricity he was killed by? We actually saw something similar in the E3
trailer where a drowning death resulted in a Blue colored Game Over, which suggests that
the color changes to fit the circumstances of Link’s death. Neat, but a little morbid. Anyway, it’s at this point that Bill hands
the controller to Nate who tries a different approach. This time by maintaining a lower profile by
swimming toward the wall on the right–specifically, right around here. At the top, we get a close-up look at one
of the pillars, and we can see an image of what appears to be a serpent on it. There’s its head, with its body snaking
behind it. Yep, seems to be a bit of theme here–so could
there be even more to it? Anyways, from this ridge, Nate’s able to
stealthily take down a couple of Lazalfos, one with a head shot, then another from long-range. But interestingly, Nate actually moved over
to the left half of this area for the 2nd one, since that’s the Dragon’s head right
there. We then see him leap from the ledge, deploy
the paraglider, before launching into a downward stab to take down another Lazalfos who’s
mostly none the wiser. With the area mostly cleared, Nate drops to
ground-level to approach the Dragon’s mouth ahead. And in case there were any doubt it’s the
same Dragon’s Mouth that Kazz referred to, we can see what appear to be its teeth right
here. At any rate, as Link approaches the stairs,
this is where he gets ambushed as we discussed earlier. Now there’s not too much to say about about
the combat itself, except we did notice something interesting. When Link picks up one of their spears, we
can see Nate’s still able to control the camera while the game’s frozen– this could
be really useful for figuring out your your plan of attack whiile in the heat of the moment. Anyways, with the Lazalfos cleared out, there’s
still one more enemy to take on–the big guy in the back of the Dragon’s Mouth who appears
to be guarding something that’s glowing. Now this isn’t actually the first we’ve
seen of his kind, as 2 or 3 of them appeared back in the E3 trailer–except back then,
they were found only in the snowy region and had purple skin, whereas it looks browner
here–suggesting that their appearance may change depending on the region. After Link catches his attention, they try
to set a trap by rolling a bomb toward him–except it doesn’t work, as he simply walks around
it. Which while seemingly a small thing, really
shows that the AI is a bit more advanced this time around than your typical Zelda game Now although we never see him land an attack
on Link, we think it’s safe to assume that these guys are probably pretty powerful based
on how big and slow they are–but it’s that slow speed speed that might be their downfall,
as it gives Link time to get behind them and attack. Also, did you notice Link actually knocks
his weapons right out of his hands, even before he’s killed? That’s pretty neat and puts him at an even
bigger disadvantage, Now with the big guy down, Link can finally
approach the glowing thing in the back of the Dragon’s Mouth that he appeared to be
guarding–except Nate and Bill don’t! What teases! But, that doesn’t mean we can’t tell what
it is, because if we zoom in, we can see it’s pretty clearly a Statue of the Goddess, like
the one found in the Temple of Time. And it appears to be glowing, suggesting it’s
interactive. Now if this sounds familiar, it’s because
we’ve already talked about it a fair amount in our analysis of the Game Awards trailer–so
make sure to give that a watch since we explore some pretty interesting ideas regarding it. Alright, so that pretty much covers it for
everything about the playthrough…except for one thing. where in the world is this place anyway? After all, the thick forest makes it impossible
to see any real landmarks–except for this mountain right here, which we can see in a
couple of scenes. Now I’ve seen a few people suggest it’s
Death Mountain, but we’re pretty sure it’s not, since there’s no lava pouring down
it. And unfortunately, we weren’t able to match
that mountain with any of the others we’ve seen. So clearly, it’s impossible to say where
this scene takes place since we have nothing to connect it to…or do we? Well, we have seen palm trees in two other
scenes, being this beach shot as well as this canyon one–could all 3 of these be taking
place in the same general region? Maybe, but it still doesn’t help narrow
down where exactly it is. But something else might…that Serpent head
that Links finds that may not be the first time we’ve seen it–or at least something
close to it. Because if we go all the way back to the original
E3 trailer, when Link’s being chased by a Guardian through a forest, we can see some
similar looking statues here and here. And it appear to be in a forest too. Huh. And do you remember that bridge that Link
was chased across? It looks practically identical to the one
here–complete with a shallow body of water on both sides, again, in a dense forest. Could that bridge be the one the Guardian
chases Link across? Even if it’s not the exact same area, it
may be a similar one nearby. Now granted, the two scenes aren’t identical–there’s
no sign of palm trees here for instance. But keep in mind that the trailer was from
2 and a half years ago, so we’d be very surprised if some things hadn’t been changed
or moved around since then. So if we assume it’s the same area, we might
be able to infer roughly where in the world that bridge and the ruins are located based
on the opening scene of the E3 2014 trailer. Because we can see both Death Mountain and
the Twin Peaks–and based on their relative placement, with Death Mountain being to the
right, that would mean that this scene would have to be from the region beyond the Twin
Peaks, as visible from the Plateau. But there’s just one problem. In the E3 2014 footage, the taller peak appears
to be on the right from this angle, whereas it should be on the left, based on how we
saw it from the Plateau. Making this shot impossible in the current
version of the game. So either they flipped the Twin Peaks around
since E3 2014, or the entire geography of the world has changed to some degree–big
or small. But perhaps it can still offer some general
idea of where it takes place…or maybe not. Okay we’re almost done here but there are
just a few final details left. For one, in the Game Awards footage, Bill
refers to the Plateau as being just 1% of the world…which is interesting considering
they described it at E3 as either being 2% or “less than 2%.” In either case, 2% was the benchmark and not
1. Now thats’s obviously only a different of
a single percent, but in this case, that doubles the size of the potential world. So why the change? There’s no way they’ve added THAT much
to the game since E3, so is it simply a more accurate feature? Or could it perhaps be a tease of something
else…maybe something that relates to our Flashback idea from the last analysis? After all, if those flashbacks exist–and
are playable, that would technically double the size of the world, since it’s the same
world, but in a different time, like Ocarina of Time. Okay yeah, that seems pretty unlikely, but
you never know. Finally, we’ve talked before about several
potential connections to Twilight Princess, such as the Great Bridge of Hylia as well
as what might be Castle Town from the latest trailer…and there might still be one more. Because there seems to be an emphases on Bird-People
this time around, which is something we haven’t seen outside of the Wind Waker timeline. BUT one of our fans reminded of something
from Twilight Princess HD–because if you took a look at the wall in the Temple of Time,
you can see artwork that depicts what appear to be Bird People. The Temple of Time, of course, also exists
in Breath of the Wild. And interestingly, that artwork doesn’t
exist in the original game, meaning it was added just for the HD version–which was released
just a few months before Breath of the Wild was shown at this year’s E3,…could that
be an intentional reference? Alright and we’re finally done covering
everything we could dig up–but like always, make sure to let us know if we missed anything
in the comments below.Oh, and if you want even more, make sure to stay tuned for our
analysis of the Game Awards demo coming soon! And for all you GameXplain newbies out there,
make sure to hit that subscribe button for tons more on Breadth of the Wild and all things
gaming too!

100 thoughts on “Zelda: Breath of the Wild ANALYSIS – Game Awards “Let’s Play” Gameplay (Secrets & Easter Eggs)”

  1. The Mushroom Skewer has sneaky before it so that double wave thingy might mean it increases stealth (also indicated by the st in the description)

  2. "Would you like to hear the ancient verse passed down in this region?"

    From the wording (Verse typically refers to a line in a poem/song, although not always), I'm gonna guess that Link goes around collecting verses of an epic ballad/poem that makes for an explanation of the story's lore once complete.

  3. In a way, the WiiU's semi-juddery framerate really reminds me of those epic pans in Ocarina that played out like you're in a big movie; it's proof that of how much work Nintendo has put into this.

    but for those that hate any form of slowdown, there's the super-smooth Switch version, great!

  4. I think the Lizalfos look like they are based on chameleons so maybe they change colour depending on region and that's why they hide.

  5. well I feel that the references in twilight princess HD remake is just an Easter eggs like how link between worlds had an Easter egg to the HD remake of majora's mask. So to me that does not make it appear that breath of the wild is part of the same timeline as twilight princess.

  6. Uuuuuh, the Purple Wavy Lines are the Stealth Meter… sooooo… The consumed food "Grants a high-level stealth". Which means Link will be super stealthy for a short period of time like when consuming spicy peppers that would make him more resistant to cold for a short period of time.

  7. so,, when you enter a new environment maybe, a new hazard like heat or cold (similar to oot Fire temple etc) will posed a health risk with the key item or magic only obtainable from a shrine deeper into the region

    I think also the Inventory and log , these are all technical names and were just used as code for purpose of demo. I hope the Pouch name will return, it seemed a natural label

  8. I don't know, I think going to the past world (either through time travel or just reliving memories) is very possible. I don't thinkit would be too hard for them to take the current world, change the locations of some things, fix up all the broken buildings, and make new NPCs.

  9. Wait. GamXplain ask us to comment on YT anything they missed, yet when they said that someone pointed out something in a later video its always from Twitter. :/

  10. 12:29 Actually, he's much closer to the entrance than that, you can tell by the positions of the pillars and the terrain he climbs.

  11. Even thou, I'm maybe going to play it on the Wii U, I think that would be better for Nintendo if it were Switch Exclusive, It were going to boost Switch sales and,by now, almost everyone that I know have already hacked their Wii u's, and, if they don't find the game to buy, at least here in Brasil, they may or probably are going to download it in "not legal" ways, and its problably going to happen around the world.

  12. The purple squiggly line on the food is probably increased stealth (st-) and can be inferred by the name "Sneaky Mushroom Skewer". The Squiggly line looks similar to the sound icon on the hud. So my guess is it's most likely increasing stealth and the ability to sneak up on enemies.

  13. I've been playing Wind Waker HD recently, and I noticed an interesting line that the Zora Sage says: "After his defeat at the hands of the Hero of Time, Ganondorf was sealed away… but not for all time. He was revived. and he returned to Hyrule in a red wrath." This sounds a lot like Calamity Ganon to me. Afterwords, she mentions that " He attacked this temple and stole my soul, knowing that he had to remove the power contained in that enchanted blade." The rusted master sword seen in the Breath of the Wild trailer could possibly be that way because of Ganondorf killing the sages. So maybe Breath of the Wild is set between Ocarina of Time and Wind Waker?

  14. this is a small thing, but when you panned to the serpent picture on the pillar near the dragon's mouth, there was a picture of a demon (possibly ganon) on the right side of the same pillar. it was at approximately 12:37.

  15. The Zelda fan in me really wants this to be a dragonroost island corrupted or something. I mean dragons being referenced and with the bird people…

  16. While I imagine the bird people in this game are probably some offshoot of Wind Waker's Rito, I personally want them to be Zelda 2's Fokka. No real reason for it, I just think it'd be cool. Also, if I'm not mistaken, that wall carving at 18:45 seems to show both bird people and Zoras. So, that's neat.

  17. The food with the wave symbol on increases your stealth because the stealth bar has those waves on it and the word on the description starts with ST

  18. I NEED THIS GAME. Please release in March, Please release in March, Please release in March, Please release in March, Please release in…

  19. That bridge in zonai ruins looks like the bridge link tries to cross horseback in the first trailer ever, while he was getting away from the guardian!

  20. That pink thing you guessed might be a monster in the inventory screen because of the mouth-like appearance could very well be monster guts. You get tons of monster parts from other enemies right? And we DO see monster guts in "A Link Between Worlds" so maybe? Lemme know what you think…

  21. This must have been easier to analyze this footage frame by frame since most of it is only 15 frames per second. #switchmasterrace

  22. https://www.engadget.com/2016/06/15/the-legend-of-zelda-breath-of-the-wind-hands-on/
    Andre it was reported during e3that "I only got to see a portion of the Great Plateau in the 20 minutes of I had to explore the area, and Nintendo says that's only one percent of the game's total area." in this link. The entire map almost matches perfectly with being bigger than your biggest estimate of 1.1%. I head them use the one percent figure somewhere else, but I don't remember.

  23. It's cool that the combat's actually difficult this time and you can die more easily where as it was always just, I don't know, blind folded easy.

  24. Maybe the wavy purple line food increase Link's stealth levels for different periods of time. After all, stealth does start with 'st'.

  25. And a game engine based on Goldeneye 64 with Samus, Link and Mario fighting together. It would be like Smash Bros, but with guns and sex.

  26. Great video! Your enthusiasm helps keep my hype high for this game! Pointed out lots I missed. Thanks for all the hard work!

  27. I have a theory. First of all, Kass says, "We meet again," which seems to imply that he's seen Link before, probably in another area. Then, he talks about the ancient "verse" passed down in "this region." I'm not sure, but this could imply that the song has multiple "verses," not just one. And those two lines that he sings seem pretty short, like they're not the entire song. I think that Link can learn a different verse to the song in multiple regions, possibly one in each. This is very similar to the quest to learn the different parts of the Song of the Hero in Skyward Sword, where you have to go to each region to learn a part of a song.

  28. I think the purple wave on the mushrooms helps with stealth. Lowers down the volume of link since it matches the noise bar on the main screen.

  29. Most games at first have cool content shown (the division) but when its finally out most of its gone… but this game has more cool shit added a year later 🙂

  30. The enemy avoiding the bomb makes me really excited to play this game. Zelda combat can become a bit repetitive, but I'm guessing that's not going to happen with this game.

  31. Wavy purple lines means it increased your sneak ability. Look at the name of the food item. It's called a sneaky mushroom skewer.

  32. that purple thing (on the food screen) seems to be a sound supressor… aka stealth.. so that means the "st" is actually stealth, rather than "stamina"

  33. A Nintendo rep mentioned what the shining inventory items indicate way back at E3: they're items that have not been used at all/are at maximum durability l i.e. they shine because they're in pristine condition. What the purple wavy lines indicate is so obvious it was actually painful listening to you speculate. Let's see, what other thing on the game screen is purple, shows a waveform, and could be described with a term beginning with "st"… hrmmmmmmmm… facepalm

    Edit: considering how long it took you to get this analysis out, this is piss poor in quality compared to some of your other videos.

  34. It may be kinda late to comment this, but I believe the wavy purple lines you mention at 9:41 resemble stealth. I think this is because the item is referred to as a "Sneaky Mushroom Skewer". Also, as shown in gameplay during E3, there is a small purple meter at the bottom right of the screen, just left of the minimap, that shows soundwaves to indicate how loud Link is as the moment. This shows that the purple wavy lines in the item description could be an allusion the the stealth meter. Finally, at 9:54, you mention that the item grants a high level of something that starts with "st" and that the description is cut off by the camera window. I believe that the word could be stealth based on stealth icon and item name.

  35. The wavy purple lines next to the food item is probably stealth related, as it looks similar to the stealth meter. Also, the item ins named SNEAKY Mushroom Skewer.

  36. In earlier videos, they pointed out how Link has a bit of a blue color scheme, and so-called Falco has a green color scheme. Falco had green ankle bracelets, and Kass has red ankle bracelets. He also a red bead on his head, red on his two feathers with the bead, and the straps of his accordion are red. I'm not sure, bur when Kass widens his eyes, it looks like his eyes are red too, just like with Link and Falco's color schemes Idk, I just thought it was cool they continued the trend.

  37. if ANYONE is willing, I would SO appreciate it if you could help me get this game!! I have a GoFundMe here: https://www.gofundme.com/michaels-switchzelda-fund.

    ….all because I'm a broke college student… 😛

    but i figured it doesn't hurt to ask! Thanks so much, you guys 🙂 This game looks AMAZING, and Zelda has always been my favorite as a kid.

  38. Just want to point out that at 10:00 the purple lines increase stealth, as can be inferred by the item name "Sneaky" Mushroom Skewer.

  39. Maaaannnn I can't wait for this game. I'm going to have to see how I'm doing financially by march but hopefully I'll be able to play this on switch!

  40. I think the reason Bill and Nate steered clear of the statue was because that is where gets or recalls his memories.

  41. Did they mention how the bomb symbol had a plus on it? Suggesting upgrades? I noticed the recharge time was a lot faster as well.

  42. I theorize that the two purple zig zags are stealth-related as the food item that they were hovering over that had this buff was called the "Sneaky Mushroom Skewer". This may tie in with those Lizalfos that lay in wait until Link gets close enough, maybe if an area is filled with these Lizalfos and you can't/ don't want to deal with them at the time, eating the skewer will let you sneak past them entirely?

  43. My hypothesis for the food symbols:

    lightning bolt = enhanced stamina
    purple wavy lines = increased stealth
    blue arrow = increased jump

  44. Not sure if you touched on this in another video, but link's bombs had a small + sign in the lower right-hand corner, as well as a seemingly faster recovery timer.

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